EvalWait:Įvaluation Time – (Texture + Render + Swap + Idle) Idle time is the time needed to compute and display the rest of the interface 227.1 is the number of evaluations per second, andĤ.4ms is the evaluation of the other components outside the Viewer window.ĭisplays the frame time = ex/16.6 ms (Idle time: 0.1ms) 16.6ms is the total time to compute and display the Viewer window.ĮvalWait is the time the render thread waits for the Evaluate thread to finish and then starts drawing the next frame. The remainder of the second is used for non-viewer rendering, for exampleĭisplays the evaluation rate = ex/227,1 (Min: 160.3, Max 278.1) 4.4ms. Is the amount of time needed to render one frame. 60 is the number of frames the video card renders per second. This mode is similar to Freeview (Parallel), but the left camera output is displayed on the right while the right cameraĭisplays the internal frame rate in MotionBuilder.įrame rate = ex/60 (Min: 60, Max: 60) 16.7 ms. Select this mode to see the left and right camera output side by side in the same window. The Luminance Anaglyph mode is similar to the Anaglyph mode, but the color output from the left and right cameras are firstĬonverted to grayscale, before being composited on top of each other. MotionBuilder composites the color output from the left camera with MotionBuilder supports the red or cyan anaglyph mode. You obtain half the vertical resolution and half the horizontal resolution through this mode. This viewing mode alternates between one pixel from the left camera with one pixel from the right camera, forming a checkerboard Select this mode for polarized LCD monitors. You obtain half the vertical resolution through this mode. This viewing mode interlaces one row of pixels from the left camera with one row of pixels from the right camera and so forth. NoteActive mode requires a monitor with a refresh rate of 120 Hz.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |